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I have to say, this is amazing! :)

Clearly it's in very early stages of prototyping and will need a lot of work, but the core mechanics seem very interesting and original.

Some suggestions if you don't mind:

  1. It would be great if you could just start typing an incantation at any time without having to focus the text field.
  2. Instead of the incantation text field being at the bottom where you have to take your eyes of the player and enemies, it might be better to have the input text appear right above the player.
  3. If you make a mistake when typing, it's time consuming to have to [backspace] a bunch of times to get to the typo. It would be great to have dedicated "Clear all" key binding, such as [esc].
  4. Instead of making simpler spells shorter, such as "mm", maybe make them typeable by just the left hand, focusing on the letters on the left side of the keyboard, so you don't have to take your right hand of the mouse. Instead of pressing [enter] to apply it, maybe press [ctrl] + [space], or just have it auto-apply when typed correctly.

In any case, I wish you a lot of luck and hope you continue working on it. :)

(3 edits)

Thank you for trying it out! I'm glad the mechanics were interesting. Apologies for the multiple edits on this post, I am unsure how to reply.

 Your suggestions are really good and I definitely do not mind. This is the first time I've heard suggestion number 3 and a left-hand keystroke as an alternate to [enter] it sounds really useful. I will try to implement as I work on it. I will be noting down 1 and 2 soon given my progress aligns with it and I should be able to test these if not this week then next week.

I do not think it is wise for me to make any hard and fast promises. There's the everpressing possibility that I get sidetracked or get slowed/stopped with my progress given I'm learning to program as I go. 

Despite that, hank you for your kind sentiments :) I much appreciate it. I also admire your work and how organize your development seem to be on  xD 



Of course, no pressure and no expectations. These are just some external thoughts, it's up to you to make the game you want to make, however you want to make it. :)

I too get side-tracked easily, that's why I'm forcing myself to do weekly updates, so I don't stop thinking about what to do next. :D